CU has 33,749 game artworks for 725 console and computer games. Enter a character,
game, or artist name to search. Every image is titled to create a searchable database.
game, or artist name to search. Every image is titled to create a searchable database.
Monday, February 2, 2015
The Legend of Zelda: Majora's Mask 3D
40 artworks added
Including work by
Yoshiyuki Oyama
Satomi Maekawa
Yoshiki Haruhana
Satoru Takizawa
— Einstein
Creative Uncut welcomes you to add us to your list of time-wasting websites for inspiration. Picasso once said, every child is an artist, the problem is how to remain an artist once we grow up. Nine out of ten primary school children will tell you they are creative; they love to draw and paint. By the final year of secondary school that figure is sadly reversed. We forget how to imagine.
Imagination must be fed. An artist with a starved imagination is a palette with no paints. New ideas come from old ideas—the more you fill your palette with existing ideas, the more you can mix and create new ones. CU supports a culture in which people can borrow from the ideas of others. Not to plagiarize from one as a thief, but to borrow and mix from many as an artist. Video games offer an inspirational source for those creative ideas, from the concept board to the final product. We explore the conceptual side. Watermark-free and registration-free.
Artwork updates are made a few times a week and can be followed via RSS, Google+, Facebook, or Twitter. Or there's the old-fashioned way, right here via the home page.
The Legend of Zelda: Majora's Mask 3D
40 artworks added
Including work by
Yoshiyuki Oyama
Satomi Maekawa
Yoshiki Haruhana
Satoru Takizawa
“
Creativity is the residue of time wasted
”
Creative Uncut welcomes you to add us to your list of time-wasting websites for inspiration. Picasso once said, every child is an artist, the problem is how to remain an artist once we grow up. Nine out of ten primary school children will tell you they are creative; they love to draw and paint. By the final year of secondary school that figure is sadly reversed. We forget how to imagine.
Imagination must be fed. An artist with a starved imagination is a palette with no paints. New ideas come from old ideas—the more you fill your palette with existing ideas, the more you can mix and create new ones. CU supports a culture in which people can borrow from the ideas of others. Not to plagiarize from one as a thief, but to borrow and mix from many as an artist. Video games offer an inspirational source for those creative ideas, from the concept board to the final product. We explore the conceptual side. Watermark-free and registration-free.
Artwork updates are made a few times a week and can be followed via RSS, Google+, Facebook, or Twitter. Or there's the old-fashioned way, right here via the home page.
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