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Date: August 28, 2008

Artist: Juno Jeong

Images added: 28

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Date: August 26, 2008

Artist: Juno Jeong

Images added: 28

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Date: August 23, 2008

Artist: Hyung-tae Kim

Images added: 24

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Date: August 20, 2008

Artist: Hiroyuki Suwahara

Images added: 24

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Date: August 19, 2008

Artist: Hiroyuki Suwahara

Images added: 24

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Date: August 17, 2008

Artist: Hyung-tae Kim

Images added: 28

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Date: August 14, 2008

Artist: Hyung-tae Kim

Images added: 28

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Date: August 12, 2008

Artist: Hyung-tae Kim

Images added: 28

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Date: August 10, 2008

Artist: Falcoon

Images added: 20

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Date: August 8, 2008

Artist: Falcoon

Images added: 24

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Date: August 6, 2008

Artist: Yoji Shinkawa

Images added: 16

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Date: August 4, 2008

Artist: Yoji Shinkawa

Images added: 24

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Date: August 2, 2008

Artist: Katsuyuki Hirano

Images added: 20

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Date: July 31, 2008

Artist: Katsuyuki Hirano

Images added: 24

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Date: July 30, 2008

Artist: Katsuyuki Hirano

Images added: 24

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Date: July 28, 2008

Artist: Miyako Kato

Images added: 24

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Hey, listen! Did you know?
CU has an artwork RSS Feed.
It gives you tips for every new
update here, and that means you don't
have to get them from me!
RSS
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Princess of all cosmos
August 23, 2008

If anyone can pull off the look of the diminutive prince from the Katamari Damacy video game series, it's got to be a baby. This kid might even be cuter than the prince himself:

Flickr - Katamari Princess
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Hyung-tae Kim designing characters for Blade & Soul
August 17, 2008

This news is a couple weeks old, but Hyung-tae Kim of War of Genesis, Magna Carta, and comic book fame is serving as art director of NCsoft's new oriental martial-arts massively multiplayer online role-playing game, Blade & Soul. No release date has been targeted yet for the title, nor have any platforms beyond the PC version, but it's
looking pretty good and the in-game character design actually looks a lot like Kim's character concepts. I'll certainly be keeping an eye out for any art books from this game, though I doubt we'll be seeing one any time soon.
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Olympic party poopers
August 13, 2008

I've never been too keen on western media's long-running habit of putting a negative spin on news to stir up more discussions advertising revenue. The Beijing 2008 Olympics is a timely example, in which news of a few simulated fireworks and lip-syncing a patriotic song has seen more-than-enough media coverage. Love it or hate it, does it really matter that much?
Is there reason to assume an opening event intended to entertain should be 100% genuine? Even the BBC, usually known for its neutrality, has taken a fair few jabs at it. Though I will say I appreciate them allowing unfiltered user replies on the subject. My favorite has to be this one:

Oh no! You'll be telling me next that some of the performers didn't actually fly but were on wires. You may guess that it hasn't affected my views on a simply terrific opening ceremony.
Jim Boys, Pwllheli, North Wales
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I have to agree with Jim, I'm still exceedingly impressed by the opening.
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Giving Dragon Quest a try
August 7, 2008

I never used to understand why Dragon Quest is so raging big in Japan. Having never followed the series, I only knew it had a first-person view battle system and a lot of slimes. This week I finally gave the series a try with Dragon Quest VIII, and surprisingly, I'm hooked.

As a first time player I have to say the biggest draw has to be the feeling that you're really on a grand quest. A fully-detailed world packed with chests, hidden medals, and all sorts of nooks to explore really enhances the adventure feeling that many RPG's have neglected in
favor of being completely story-driven. It's definitely not everyone's cup of tea, but I find it a welcome change. The visual style is really lovable too. Nothing like standing on a big hill and looking over the top of a cel-shaded forest to see where you should be heading next. The whole game feels very much like a fairy tale, both in story and visuals.
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A final painting for the summer
July 28, 2008

Yep, another drawing. I guess I wanted to see if I could do any better after the last one, since it was my first try at a no-lines painting. It certainly took much longer this time (28 hours) and I feel like I made some improvements, but I suppose that's a matter of opinion.

"Spotless" (880x1180, 195k)

There's some additional details and images of the painting process in this CU forums topic.
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A drawing for July
July 14, 2008

My last sporadic venture into drawing was met with some positive emails, so I decided to have a go at another piece.

"Elegance" (1024x768)

Made in Photoshop 6 using standard brushes, pen tool, and smudging. Time taken: 8 hours. Font used: porcelain.
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CU celebrates 5 years online!
July 7, 2008

This day marks the fifth year since CU opened its doors to the world wide web as a much smaller and somewhat newbie site with a mish mash of contents. We've grown in leaps and bounds along the way, and you, the visitors, are responsible for that. Just visiting CU helps the site grow, so I'd like to say thank you for your support to every person who is reading this. Furthermore, thanks to everyone who has provided feedback or links to the site. Here's a look back on the past year, from 07/07/07 to 07/07/08.
Pageviews: 20,089,232
Top viewed galleries
Soul Calibur IV: 230,474
Final Fantasy XII: 193,106
Kingdom Hearts II: 187,395
Kingdom Hearts: 170,681
Final Fantasy VII: 154,852
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Top referral sources
Google Image Search: 537,388
Google Web Search: 404,978
Direct (favorites, address bar): 348,793
Other: (Yahoo, etc) 200,591
Top referring countries
United States: 635,703
United Kingdom: 98,466
Canada: 94,964
Germany: 59,056
Other (203 countries/territories): 603,561
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