Monday, July 28, 2014
Sonic Boom
24 artworks added

Friday, July 25, 2014

32 pictures / concept art added

Artists: Toshimichi Mori, Yuuki Katou
Tuesday, July 22, 2014

28 pictures / concept art added

Artists: Akihiko Yoshida, Kaz Takahashi
Friday, July 18, 2014

22 pictures / concept art added

Game artist: Ken Sugimori
Tuesday, July 15, 2014

8 pictures / concept art added

Game artist: ???
Sunday, July 13, 2014

7 pictures / concept art added

Game artist: ???
Friday, July 11, 2014

19 pictures / concept art added

Game artist: ???
Tuesday, July 8, 2014

31 pictures / concept art added

Artists: Katie De Sousa, Jason Chan
Saturday, July 5, 2014

15 pictures / concept art added

Artists: Aamir Karim, Devon Cady-Lee
Wednesday, July 2, 2014

20 pictures / concept art added

Game artist: ???
Saturday, June 28, 2014

13 pictures / concept art added

Game artist: ???

Another book plug
Posted by David on July 18, 2014

Alan Bay, who previously contributed artwork for the Chronos Gear gallery, dropped me a message about his new art book called TEN: The Art of Smallguy. The B5-sized book, named after the 10 years of work it covers, features 64 color pages of illustrations and comics and is available via limited prints through Alan's website.

TEN: The Art of Smallguy

Classic Game Covers
Posted by David on June 9, 2014

Artist and model in a pinch Mike Winterbauer just tipped me off to his new free ebook published yesterday which features all of his work on computer and video game covers from the 80s and 90s. The artwork is accompanied by stories of what went into them and how the character poses were created without hiring models. More information and previews can be found at the link.

Classic Game Covers by Winterbauer

Circling the world for charity
Posted by David on May 20, 2014

This Friday on the 23rd, Iron Man Mode, a gaming humor blog and friend of the site, will be livestreaming a virtual attempt (extra emphasis on attempt) at circumnavigating the world using flight simulator X-Plane 10. The sleep-depriving stunt is intended to bring awareness to their charity drive for Child's Play and is said to last at least 72 continuous hours.

Please check out their event page if you'd like to join in viewing for a laugh and/or contribute to the fundraiser.

A note of thanks
Posted by David on May 12, 2014

Today's gallery update for Resident Evil: Operation Raccoon City was made possible by Duke Magus, who captured the artworks from the unlocked gallery in the game. Thanks, Duke!

Be sure to check out the update if you're a RE fan. There's a lot of concept art by artist Alex Carigi, and we still have a lot more to post.

Plug for The Art Of Miro Petrov
Posted by David on May 2, 2014

Concept artist Miroslav Petrov just Tweeted me about an art book he is funding through Indiegogo for release in October of this year. Miro, who previously worked at game developer Masthead Studios, is putting years of his works into the book, promising plenty of characters, aliens, robots, and girls. His Indiegogo campaign page contains all the details you could possibly want, so have a look at the link below if your interest is piqued.

The Art Of Miro Petrov

Creativity is the residue of time wasted
— Einstein

Creative Uncut welcomes you to add us to your list of time-wasting websites for inspiration. Picasso once said, every child is an artist, the problem is how to remain an artist once we grow up. Nine out of ten primary school children will tell you they are creative; they love to draw and paint. By the final year of secondary school that figure is sadly reversed. We forget how to imagine.

Imagination must be fed. An artist with a starved imagination is a palette with no paints. New ideas come from old ideas—the more you fill your palette with existing ideas, the more you can mix and create new ones. CU supports a culture in which people can borrow from the ideas of others. Not to plagiarize from one as a thief, but to borrow and mix from many as an artist. Video games offer an inspirational source for those creative ideas, from the concept board to the final product. We explore the conceptual side. Watermark-free and registration-free.

Artwork updates are made several times a week and can be followed via RSS, Google+, Facebook, or Twitter. Or there's the old-fashioned way, right here via the home page.