GUILD CRAFTS


Alchemists' GuildBastok Mines (K-7)
Hours of Operation: 8:00-23:00  |  Holiday (closed): Lightsday
 
Boneworkers' GuildWindurst Woods (H-12)
Hours of Operation: 8:00-23:00  |  Holiday (closed): Windsday
 
Weavers' GuildWindurst Woods (G-12)
Hours of Operation: 6:00-21:00  |  Holiday (closed): Firesday
 
Culinarians' GuildWindurst Waters (D-9)
Hours of Operation: 5:00-20:00  |  Holiday (closed): Darksday
 
Fishermen's GuildPort Windurst (C-8)
Hours of Operation: 3:00-18:00  |  Holiday (closed): Thundersday
 
Goldsmiths' GuildBastok Markets (H-8)
Hours of Operation: 8:00-23:00  |  Holiday (closed): Iceday
 
Tanners' GuildSouthern San d'Oria (D-8)
Hours of Operation: 3:00-18:00  |  Holiday (closed): Iceday
 
Blacksmiths' GuildMetalworks (E-7) & N. San d'Oria (E-5)
Hours of Operation: 8:00-23:00  |  Holiday (closed): Watersday
 
Carpenters' GuildNorthern San d'Oria (E-3)
Hours of Operation: 6:00-21:00  |  Holiday (closed): Firesday


  CRAFTING BASICS


Synthesis Image Support

Once you've become a member of a guild, you will have the option of acquiring synthesis image support. This is a temporary enhancement to your skills that improves chances of successful item creation. There are a few NPC's in each guild that will provide this support, but only one gives the advanced synthesis image support (better support for a small price).


 
Choosing the Day

For best results in synthesis, try to synth on the day that is weak to the crystal you are using, such as synthing on Earthsday when using wind crystals. Your chances of a successful result will be noticeably improved. Likewise, synthing on the opposite day of the crystal you are using will have a negative effect and decrease chances of success, though you will have a better chance of making a high quality synth then (better quality item or increased yield). Other factors that may contribute to a HQ synth are the moon phase, your skill level, and the number of times you try the same synth in a row.

Thunder  >  Water  >  Fire  >  Ice  >  Wind  >  Earth  >  Thunder
Lightningday > Watersday > Firesday > Iceday > Windsday > Earthsday > Lightningday


 
Breaking Skill Caps

Your skill will become capped at every 10 levels in each craft. If you wish to advance your skill further you must break this cap by visiting your guild to receive a promotion test. This test requires that you bring a requested item to an NPC in the guild and will be available as early as 2 levels before each cap.



FINAL FANTASY XI

Requirements

Servers / Passes

Races / Stats

Starting the Game

Helpful NPC's

Job Skill Caps

Magic Spells

Job Abilities

Weapon Skills

NPC Fellows

Regional Sellers

Map Sellers

Vana'diel Maps

Fame Ranks

Merit Points

Guild Crafts

Specialty

Best Shot Album

Art & Renders

Cheap FFXI Gil



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