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Nintendo DS
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Japanese launch: 12/02/04 US launch: 11/21/04
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Size: 148.7 x 84.7 x 28.9 mm (closed)
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Weight: 9.7 ounces
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Format: Game Card
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| CPU: ARM946E-S @ 67 MHz (capable of up to 200 MHz)
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| Cache: 8 KB Instruction Cache, 4KB Data Cache
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| Sub CPU: ARM7TDMI @ 33 MHz (capable of up to 133 MHz)
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| System Memory: 4MB | ARM9/ARM7 Shared: 32KB | ARM7 Internal RAM: 64KB
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| Color Display: 262,144 colors
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| Top Screen: 3 inches, backlit, semitransparent reflective TFT color LCD
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| Touch Screen: same as top screen, but with transparent analog touch screen
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| Screens Resolution: 256 x 192 pixel resolution and .24 mm dot pitch
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| Sound: 16 Channel ADPCM/PCM surround sound, stereo speakers
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| Power: Lithium Ion Battery w/AC adapter, 4 hour charge, 6-10 hours play time
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IEEE 802.11 and Nintendo's proprietary format, range is 30 to 100 feet
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Nintendo DS Game Card port
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Game Boy Advance Game Pak port
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headphones / microphone plugs
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Nintendo GameCube
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Japanese launch: 09/14/01 US launch: 11/18/01
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Dimensions: 150 x 110 x 161 mm (5.9" x 4.3" x 6.3")
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Weight: 2.4 kg (5 lbs. 5 oz.)
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Format: 8cm Nintendo Gamecube Disc 1.5GB capacity
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| MPU (Microprocessor Unit) Custom IBM Power PC "Gekko"
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| System Clock Frequency: 485MHz
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| Cache Memory: L1: Instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
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| Memory Bandwidth: 2.6GB per second
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| Floating Point Performance: 10.5 GFLOPS
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| GPU (Graphics Processor Unit) Custom ATI/Nintendo "Flipper"
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| Clock Frequency: 202.5MHz
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| Embedded Frame Buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
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| Embedded Texture Cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
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| Texture Read Bandwidth: 10.4GB/second
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| Pixel Depth: 24-bit color, 24-bit Z buffer
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| Polygon Performance: 6-12 million polygons per second
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| Sound Custom Macronix 16-bit DSP
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| Audio Channels: 64 simultaneous channels, ADPCM encoding
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| Instruction Memory: 8KB RAM + 8KB ROM
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| Data Memory: 8KB RAM + 4KB ROM
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| High-Speed Serial Port (2)
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| High-speed Parallel Port (1)
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Nintendo 64
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Japanese launch: 06/23/96 US launch: 09/29/96
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Dimensions: Width 10.23" x Depth 7.48" x Height 2.87"
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Weight: 1.1kg (2.42 lbs.)
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Format: Cartridge 256MB
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| CPU (Central Processor Unit) 64bit RISC (R4300)
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| System Clock Frequency: 93.75MHz
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| Operating Performance: 125 MIPS (millions of instructions per second)
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| System Memory: 4.5MB Rambus DRAM (36 megabits)
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| GPU (Graphics Processor Unit) 64-bit RISC "Reality Immersion"
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| Color Display: 21-bit colour video output, 32-bit RGPA, pixel color frame buffer
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| Polygon Performance: 160,000 million polygons/sec, all features enabled
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| Screen Resolution: 256x224 up to 640x480 dots
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| Effects: Perspective correct texture-mapping, Realtime Anti-Aliasing, Tri-Linear Mip-Mapping, Z-Buffering
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| Audio: 16-bit digital sound
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| Output Frequency: 44.1 KHz
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| Memory Card Slots (4) (controller)
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Game Boy Advance & Game Boy Advance SP
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Japanese launch: 03/21/01 US launch: 06/11/01
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Size: GBA 3.2" x 5.69" x 0.97" / SP 3.3" x 3.23" x 0.96"
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Weight: GBA 5 ounces / SP 5 ounces
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Format: Cartridge
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| GBA and GBA SP General Specs
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| CPU: 32-Bit ARM with embedded memory
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| System Memory: 32KB + 96KB VRAM (CPU), 256KB WRAM (external of CPU)
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| Color Display: 511 colors in character mode / 32,768 colors in bitmap mode
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| Screen: (diagonal) reflective TFT color LCD
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| Screen Resolution: 240 x 160 pixels
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| Power: GBA Two AA batteries / SP rechargeable lithium-ion battery
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| Battery Life: GBA 15hrs / SP 10hrs (light on) 18hrs (light off) 3hrs recharging
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| Light Source (SP Only): Front light integrated with LCD
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