EXPOSURE FOR GAME DEVS & ARTISTS

Calling all video game developers and artists


You have something Creative Uncut wants; video game art! We have something that you want; rabid fans! Let's work together so everyone can benefit. It's a win-win-win opportunity.

1 - Creative Uncut gets video game concept art and promo materials. Hurray for free content!
2 - You get boatloads of free exposure to gamers in the 18-34 years demographic.
3 - Our visitors get to enjoy the creative work of inspirational game artists.

More attention


You spend years fine-tuning your game for release day when it all finally goes public. An important day for sure, but the season for building interest and sparking discussion begins well in advance. Creative Uncut is perfectly positioned to help generate that buzz, because we focus on one of the earliest assets produced during the development process: concept art. Captivating interest from the conceptual stage ensures a large window of time for online sharing and word of mouth to work its marketing magic before the big release.

So what kind of viewership numbers can be expected from Creative Uncut? Not every game can expect to attract the same level of attention, but here are some samples of the viewership other successful titles have generated here from concept art galleries in the year preceding their release. These figures are for unique visitors only, not page views.
Final Fantasy XIII - Data range set 11 months before and 1 month after US release


Marvel vs. Capcom 3 - Data range set 11 months before and 1 month after US release


SoulCalibur IV - Data range set 11 months before and 1 month after US release

Why concept art?


The internet hosts a smorgasbord of choices for video game news. There is no lack of exclusive websites for previews, reviews, screenshots, walkthroughs, and all manner of discussions, but how many websites dedicate coverage to concept art on a grand scale? Last we checked, Creative Uncut was a lonely tree in that field. But it's a tree often visited and always growing larger. In fact, the site saw success almost overnight from visitors sharing links to the galleries. With so many other niches saturated with competition for the same readers, why not reach out to an audience looking for something different? Concept art grabs visual attention and influences early customer opinion. The human social inclination to share great pictures also means your game's assets have potential for views from gamers and non-gamers alike.

REACH MORE
POTENTIAL
FANS AND
CUSTOMERS

GET SEEN BY OUR MONTHLY AUDIENCE OF HALF A MILLION UNIQUE VISITORS WHO VIEW OVER FIVE MILLION PAGES.


Creative Uncut is truly unbiased in that we don't say anything positive or negative about your game, we simply showcase its design. Send us your concept art and we'll take care of everything else. You can email assets to David Carillet or you can provide a link to their location on your server, blog, or other online location. Server links and other private pages won't be disclosed to anyone else.

If you'd like to promote an official website or page for your video game, feel free to include it when you submit your concept art and I will see that it is posted when the gallery goes live.

* Please note, our focus is on console games. We don't cover games for the browser or mobile market.




NOTICE TO VIDEO GAME ARTISTS


Please ensure that you have permission from the game developer or publisher if you submit your concept art to Creative Uncut. We don't want you getting in trouble for releasing sensitive materials before they get the green light!



TIPS FOR A HIGHLY POPULAR GALLERY


• Submit your concept art as early as possible.

• Provide a minimum of at least a dozen images.

• More images correlates with more user shares.

• Make more than one submission. We'll update!

• Title your concept art, it helps show in search.

• No one likes small images. This isn't the 90s.

• Exclusive images are sure to draw more attention.