AKIHIKO YOSHIDA ARTIST PROFILE & ART WORKS

Akihiko Yoshida photo
Akihiko Yoshida, born February 15, 1967, is a Japanese game artist renowned for his detailed and oftentimes medieval-themed artwork. His preference for using traditional drawing methods and mechanical pencils has kept his name high on the favorites lists of fans who favor personal style and coarse detail over sleek digital arts.

Yoshida's involvement in the video game industry started at not more than 20 years of age when he landed a minor graphic design role for the PC game Zeliard. The gig grounded a path for a series of similar roles that led to his first major character design job a few years later at game developer Quest. Working at Quest, Yoshida designed all the characters and tarot cards for the SNES tactical role-playing game Ogre Battle: March of the Black Queen. His art style was well-received, and series creator Yasumi Matsuno welcomed his talents back for the next installment, Tactics Ogre: Let Us Cling Together.

In 1997, Yasumi Matsuno left Quest to join Squaresoft, and Akihiko Yoshida followed with him, a move that likely played a part in the closure of the Quest company years later, with it's resources and franchise rights being sold to Square. At Squaresoft, Matsuno created the hugely successful Final Fantasy Tactics, a game that continued the tactical role-playing formula that proved so popular for Tactics Ogre, and Yoshida once again provided full designs for the huge array of character classes and monsters. His illustrations were highly praised and became an instant classic almost overnight.

Character designs from Final Fantasy Tactics by artist Akihiko Yoshida.

Some of Yoshida's character designs from our Final Fantasy Tactics art gallery.

Riding on the success of Final Fantasy Tactics, Akihiko Yoshida's talents were next utilized as character designer and background art director for Vagrant Story on PlayStation, and as character and card designer for Wild Card on WonderSwan Color. Then in 2006, his name became further synonymous with the Final Fantasy series when he was assigned to both the DS remake of Final Fantasy III and the monstrous production of Final Fantasy XII for PlayStation 2.

Yoshida created completely new designs for the formerly generic and faceless Final Fantasy III characters, allowing for their recreation in 3D. Final Fantasy XII demanded an even larger role from him, not only as head of character design, but as supervisor over background design for the game's many cities, dungeons, and fields. His team visited Turkey to style the game's Mediterranean setting from, and studied areas in India and New York City, as well as Arabic and ancient Roman cultures for inspiration.

Balthier concept art by artist Akihiko Yoshida for Final Fantasy XII.

Balthier concept art by Akihiko Yoshida, from our Final Fantasy XII art gallery.

Some commentators drew similarities between the design choices of Akihiko Yoshida and fellow Final Fantasy artist Tetsuya Nomura for the characters Vaan and Ashe in Final Fantasy XII. Yoshida explained that changes in character design had to be made as the game development progressed, to remain consistent with the series' past design and colors. Bright colors for example, such as the pink in Ashe's outfit, are not usually part of his palette, but were necessary in the feeling and setting of the game.

Normally, Yoshida is most comfortable working with organic and subdued colors when drawing, a choice that compliments the penciled and ages-past look that often define his designs. He has said that feeling comfortable with his subject is important, as he believes in creating something he personally likes, rather than what is popular. To that end, he feels his art isn't really mainstream in Japan, and is actually more suited to Western-style video games.

Yoshida has admitted to being a fan of the art style and direction of Yoji Shinkawa from the Metal Gear Solid games, and has followed the series' design with interest. However, when creating art, he says he tries not to reference other video games in order to keep his designs original. Instead, he draws inspiration from movies, comics, anime, and other forms of art.

Books have been another source of inspiration through the years. He began buying them as a young artist and studied the illustrations with great attention to push his skills and creativity further. He also bought a lot of overseas fashion magazines from secondhand bookstores to use as a reference when designing character outfits.

More SQ collaboration art by artist Akihiko Yoshida.

Akihiko Yoshida art created for More SQ, a music album released on March 2, 2011 that features 13 remixes of songs and themes from Square Enix games.

In 2013, after working at Square Enix for 18 years, Yoshida shocked fans by resigning from the company. The decision, he explained, was made to allow himself to do what he enjoys and keep challenging new subjects rather than being bound by company duties, which had become more and more time-consuming and technical with the evolving development process of games. The following year he joined CyDesignation, a freelance art company and subsidiary of Cygames headed by fellow Final Fantasy artist Hideo Minaba, who had also left Square Enix in years prior.

Yoshida continues to oversee art direction of various projects through CyDesignation as a Company Director, while also working on a freelance basis for other projects, including for his former employer, Square Enix. Such freelance work has included Final Fantasy XIV and its expansions, and NieR:Automata, both of which were very well-received. You can check out our robust collection of art for the games Yoshida has contributed to in the galleries below.

Games featuring Akihiko Yoshida art. Available art galleries are linked.

1987
Zeliard (PC) (graphic design)
1989
Faria: A World of Mystery and Danger (NES) (graphic design)
1991
Musashi no Bouken (NES) (graphic design)
1993
Ogre Battle: The March of the Black Queen (SNES) (character design, tarot cards)
1995
Tactics Ogre: Let Us Cling Together (SNES) (character design, background art director)
1997
Final Fantasy Tactics (PS) (character design, background art director)
2000
Vagrant Story (PS) (character design, background art director)
2001
Wild Card (WS) (character design, card design)
2003
Final Fantasy Tactics Advance (GBA) (artistic supervisor, illustration for The Judge)
2006
Final Fantasy XII (PS2) (main character design, background art supervisor)
2006
Final Fantasy III (DS) (character design)
2007
Final Fantasy Tactics: The War of the Lions (PSP) (character design, background art director)
2007
Final Fantasy Tactics A2: Grimoire of the Rift (DS) (artistic supervisor, illustration for The Judge & Grimoire)
2009
Final Fantasy: The 4 Heroes of Light (DS) (character design)
2010
Final Fantasy XIV (PS3, PC) (main character design, art director)
2010
Tactics Ogre: Let Us Cling Together (PSP) (character design)
2012
Bravely Default: Flying Fairy (3DS) (main character design)
2012
Bravely Default: Praying Brage (PC) (main character design)
2013
Final Fantasy XIV: A Realm Reborn (PS3, PS4, PC) (lead artist, main character design)
2013
Knights of Glory (Mobile) (main character design)
2014
Battle Champs (Little Noah) (Mobile) (main character design)
2015
Bravely Second: End Layer (3DS) (main character design)
2015
Final Fantasy XIV: Heavensward (PS3, PS4, PC) (main character design)
2017
Nier: Automata (PS4, PC) (main character design)
2017
Final Fantasy XIV: Stormblood (PS4, PC) (main character design)
2017
Final Fantasy XII: The Zodiac Age (PS4) (main character design, promotional illustration)
2018
Zone of the Enders: The 2nd Runner - M∀RS (PS4, PC) (guest illustration)
20??
Unsung Story: Tale of the Guardians (Mobile) (character design)

  MORE GAME CONCEPT ART