Nintendo DS
Japanese launch: 12/02/04     US launch: 11/21/04
Size: 148.7 x 84.7 x 28.9 mm (closed)
Weight: 9.7 ounces
Format: Game Card
 DS General Specs
CPU: ARM946E-S @ 67 MHz (capable of up to 200 MHz)
Cache: 8 KB Instruction Cache, 4KB Data Cache
Sub CPU: ARM7TDMI @ 33 MHz (capable of up to 133 MHz)
System Memory: 4MB | ARM9/ARM7 Shared: 32KB | ARM7 Internal RAM: 64KB
Color Display: 262,144 colors
Top Screen: 3 inches, backlit, semitransparent reflective TFT color LCD
Touch Screen: same as top screen, but with transparent analog touch screen
Screens Resolution: 256 x 192 pixel resolution and .24 mm dot pitch
Sound: 16 Channel ADPCM/PCM surround sound, stereo speakers
Power: Lithium Ion Battery w/AC adapter, 4 hour charge, 6-10 hours play time
 Inputs/Outputs
IEEE 802.11 and Nintendo's proprietary format, range is 30 to 100 feet
Nintendo DS Game Card port
Game Boy Advance Game Pak port
headphones / microphone plugs


Nintendo GameCube
Japanese launch: 09/14/01     US launch: 11/18/01
Dimensions: 150 x 110 x 161 mm (5.9" x 4.3" x 6.3")
Weight: 2.4 kg (5 lbs. 5 oz.)
Format: 8cm Nintendo Gamecube Disc 1.5GB capacity
 MPU (Microprocessor Unit) Custom IBM Power PC "Gekko"
System Clock Frequency: 485MHz
Cache Memory: L1: Instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System Memory: 40MB
Memory Bandwidth: 2.6GB per second
Floating Point Performance: 10.5 GFLOPS
 GPU (Graphics Processor Unit) Custom ATI/Nintendo "Flipper"
Clock Frequency: 202.5MHz
Embedded Frame Buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded Texture Cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth: 10.4GB/second
Pixel Depth: 24-bit color, 24-bit Z buffer
Polygon Performance: 6-12 million polygons per second
 Sound Custom Macronix 16-bit DSP
Audio Channels: 64 simultaneous channels, ADPCM encoding
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Output Frequency: 48 KHz
 Inputs/Outputs
Controller Ports (4)
Memory Card Slots (2)
Analog AV Output (1)
Digital AV Output (1)
High-Speed Serial Port (2)
High-speed Parallel Port (1)


Nintendo 64
Japanese launch: 06/23/96     US launch: 09/29/96
Dimensions: Width 10.23" x Depth 7.48" x Height 2.87"
Weight: 1.1kg (2.42 lbs.)
Format: Cartridge 256MB
 CPU (Central Processor Unit) 64bit RISC (R4300)
System Clock Frequency: 93.75MHz
Custom 9-bit Rambus Bus
Operating Performance: 125 MIPS (millions of instructions per second)
System Memory: 4.5MB Rambus DRAM (36 megabits)
FLOPS: 100 Million
 GPU (Graphics Processor Unit) 64-bit RISC "Reality Immersion"
Clock Frequency: 62.5Mhz
Color Display: 21-bit colour video output, 32-bit RGPA, pixel color frame buffer
Polygon Performance: 160,000 million polygons/sec, all features enabled
Screen Resolution: 256x224 up to 640x480 dots
Effects: Perspective correct texture-mapping, Realtime Anti-Aliasing, Tri-Linear Mip-Mapping, Z-Buffering
 Sound
Audio: 16-bit digital sound
Output Frequency: 44.1 KHz
Wavetable Synthesis
 Inputs/Outputs
Controller Ports (4)
Memory Card Slots (4) (controller)


Game Boy Advance & Game Boy Advance SP
Japanese launch: 03/21/01     US launch: 06/11/01
Size: GBA 3.2" x 5.69" x 0.97" / SP 3.3" x 3.23" x 0.96"
Weight: GBA 5 ounces / SP 5 ounces
Format: Cartridge
 GBA and GBA SP General Specs
CPU: 32-Bit ARM with embedded memory
System Memory: 32KB + 96KB VRAM (CPU), 256KB WRAM (external of CPU)
Color Display: 511 colors in character mode / 32,768 colors in bitmap mode
Screen: (diagonal) reflective TFT color LCD
Screen Resolution: 240 x 160 pixels
Power: GBA Two AA batteries / SP rechargeable lithium-ion battery
Battery Life: GBA 15hrs / SP 10hrs (light on) 18hrs (light off) 3hrs recharging
Light Source (SP Only): Front light integrated with LCD
HARDWARE SPECS
SONY
PlayStation Portable
PlayStation 2
PlayStation
NINTENDO
Nintendo DS
GameCube
Game Boy Advance
Nintendo 64
MICROSOFT
Xbox
SEGA
Dreamcast



 
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