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Humes are completely balanced in all areas. They don't excel strongly in any one stat, making them a jack-of-all-trades and a decent pick for whatever job you desire. With balanced stats, Humes make a versatile choice for parties.

Start in Bastok with hume for: Bastokian Ring: HP+3 DEX+1 VIT+1

Basic starting stats:
HP : 28 MP : 18 STR : 6 DEX : 6 VIT : 6 AGI : 6 INT : 6 MND : 6 CHR : 6
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The Elvaan race is strong in strength, vitality and mind. They perform well in any type of melee job and their high mind makes them proficient healers as well. Intelligence and agility are very poor.

Start in Sandy with Elvaan for: San d'Orian Ring: DEF:2 STR+1 MND+1

Basic starting stats:
HP : 30 MP : 16 STR : 7 DEX : 6 VIT : 7 AGI : 5 INT : 5 MND : 7 CHR : 6
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Tarutaru's are highly gifted in magical abilities. They have the highest MP and intelligence, which makes Taru's the ideal pick for mage jobs, especially Black Mage and Summoner.

Start in Windy with Tarutaru for: Windurstian Ring: MP+3 AGI+1 INT+1

Basic starting stats:
HP : 24 MP : 24 STR : 5 DEX : 6 VIT : 6 AGI : 7 INT : 8 MND : 6 CHR : 6
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Mithra are unmatched in dexterity and have excellent agility as well. They make a fairly versatile pick for jobs, and oddly enough are a popular choice for both melee and support type jobs.

Start in Windy with Mithra for: Windurstian Ring: MP+3 AGI+1 INT+1

Basic starting stats:
HP : 28 MP : 18 STR : 6 DEX : 8 VIT : 6 AGI : 7 INT : 6 MND : 6 CHR : 5
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The Galka have the highest HP and vitality, which makes them a perfect match for tanking and absorbing the damage. Their high strength also makes for a worthy pick in melee jobs.

Start in Bastok with Galka for: Bastokian Ring: HP+3 DEX+1 VIT+1

Basic starting stats:
HP : 33 MP : 12 STR : 7 DEX : 6 VIT : 8 AGI : 6 INT : 6 MND : 6 CHR : 5
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| STR | Strength, increases the damage dealt from melee attacks. |
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| DEX | Dexterity, improves melee accuracy & increases chance of critical hits. |
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| AGI | Agility, boosts accuracy of ranged attacks and improves evasion. |
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| VIT | Vitality, improves defense and reduces physical damage received. |
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| INT | Intelligence, increases the damage of your magic spells. |
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| MND | Mind, improves healing spells & magic DEF, helps you resist spells. |
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| CHR | Charisma, effects songs and charming, and certain weapon skills. |
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